using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ArenaMedal")]
	public class ArenaMedal : PegUIElement
	{
		public GameObject m_rankMedal => method_3<GameObject>("m_rankMedal");

		public int m_medal => method_2<int>("m_medal");

		public static string MEDAL_NAME_PREFIX => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "ArenaMedal", "MEDAL_NAME_PREFIX");

		public static List<AssetReference> s_arenaMedalTextures => MonoClass.smethod_7<Class251<AssetReference>>(TritonHs.MainAssemblyPath, "", "ArenaMedal", "s_arenaMedalTextures")?.method_25();

		public ArenaMedal(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ArenaMedal(IntPtr address)
			: this(address, "ArenaMedal")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void SetMedal(int medal)
		{
			method_8("SetMedal", medal);
		}

		public void MedalOver(UIEvent e)
		{
			method_8("MedalOver", e);
		}

		public void MedalOut(UIEvent e)
		{
			method_8("MedalOut", e);
		}

		public void OnTextureLoaded(AssetReference assetRef, object asset, object callbackData)
		{
			method_8("OnTextureLoaded", assetRef, asset, callbackData);
		}

		public string GetMedalName()
		{
			return method_13("GetMedalName");
		}

		public string GetNextMedalName()
		{
			return method_13("GetNextMedalName");
		}
	}
}
